# TItems — Items de Ferme / Farming Items

#  

## XP Pickaxe

<table id="bkmrk-propri%C3%A9t%C3%A9-valeur-cl%C3%A9"><thead><tr><th>Propriété</th><th>Valeur</th></tr></thead><tbody><tr><td>Clé `items.yml`</td><td>`exp_pickaxe`</td></tr><tr><td>Behavior</td><td>`exp_pickaxe`</td></tr><tr><td>Rareté / Rarity</td><td>RARE</td></tr><tr><td>Type Minecraft</td><td>`DIAMOND_PICKAXE`</td></tr><tr><td>Enchantements</td><td>`DIG_SPEED 5`, `DURABILITY 4`</td></tr><tr><td>Stat affichée</td><td>`{block_broken}` — blocs minés / blocks mined</td></tr></tbody></table>

**FR** — Pioche avec **20% de chance** d'obtenir 2 XP en minant des minerais. Suit le nombre total de blocs minés.  
**EN** — Pickaxe with a **20% chance** to gain 2 XP when mining ores. Tracks total blocks mined.

---

## Hammer

<table id="bkmrk-propri%C3%A9t%C3%A9-valeur-cl%C3%A9-1"><thead><tr><th>Propriété</th><th>Valeur</th></tr></thead><tbody><tr><td>Clé `items.yml`</td><td>`hammer3`</td></tr><tr><td>Behavior</td><td>`hammer`</td></tr><tr><td>Rareté / Rarity</td><td>RARE</td></tr><tr><td>Type Minecraft</td><td>`DIAMOND_PICKAXE`</td></tr><tr><td>`max-uses`</td><td>`3500`</td></tr><tr><td>`breaking-chance`</td><td>`1.0` (100%)</td></tr><tr><td>Enchantements</td><td>`DIG_SPEED 5`, `DURABILITY 15`</td></tr><tr><td>Stat affichée</td><td>`{uses}` / `3500`</td></tr><tr><td>Blacklist blocs</td><td>`BEDROCK`, `LADDER`, `MOB_SPAWNER`</td></tr></tbody></table>

**FR** — Pioche qui mine en **zone 3×3**. Les blocs de la blacklist ne sont pas affectés par l'effet de zone.  
**EN** — Pickaxe that mines a **3×3 area**. Blacklisted blocks are not affected by the area effect.

---

## Farm Axe (basique / basic)

<table id="bkmrk-propri%C3%A9t%C3%A9-valeur-cl%C3%A9-2"><thead><tr><th>Propriété</th><th>Valeur</th></tr></thead><tbody><tr><td>Clé `items.yml`</td><td>`farm_axe`</td></tr><tr><td>Behavior</td><td>`multitool`</td></tr><tr><td>Rareté / Rarity</td><td>RARE</td></tr><tr><td>Type Minecraft</td><td>`DIAMOND_AXE`</td></tr><tr><td>Enchantements</td><td>`DIG_SPEED 10`, `DURABILITY 4`</td></tr><tr><td>Stat affichée</td><td>`{block_broken}`</td></tr></tbody></table>

**FR** — Hache polyvalente qui **s'adapte au bloc cassé** (arbre, cacao, etc.). Variante non-évolutive. Pour la version évolutive, voir la page dédiée.  
**EN** — Versatile axe that **adapts to the broken block**. Non-upgradable variant. For the upgradable version, see the dedicated page.

---

## Harvester (Lvl 1 &amp; 2)

<table id="bkmrk-propri%C3%A9t%C3%A9-lvl-1-lvl-"><thead><tr><th>Propriété</th><th>Lvl 1</th><th>Lvl 2</th></tr></thead><tbody><tr><td>Clé `items.yml`</td><td>`harvester_1`</td><td>`harvester_2`</td></tr><tr><td>Behavior</td><td>`harvester`</td><td>`harvester`</td></tr><tr><td>Type Minecraft</td><td>`WOOD_HOE`</td><td>`DIAMOND_HOE`</td></tr><tr><td>`range`</td><td>`0` (1×1)</td><td>`0` (1×1)</td></tr><tr><td>`multiplier`</td><td>`x1`</td><td>`x2`</td></tr><tr><td>`auto-sell`</td><td>`false`</td><td>`false`</td></tr><tr><td>Upgrade vers / to</td><td>`harvester_2`</td><td>`harvester_X` (custom)</td></tr><tr><td>`unbreakable`</td><td>`true`</td><td>`true`</td></tr></tbody></table>

**FR** — Houe qui **récolte et replante automatiquement** les cultures. Le Lvl 2 double le rendement. S'upgrade après avoir atteint les seuils de récolte.  
**EN** — Hoe that **auto-harvests and replants** crops. Lvl 2 doubles yield. Upgrades after reaching harvest thresholds.

### Conditions d'upgrade / Upgrade conditions

<table id="bkmrk-culture-%2F-crop-seuil"><thead><tr><th>Culture / Crop</th><th>Seuil / Threshold</th></tr></thead><tbody><tr><td>Blé / Wheat (`CROPS`)</td><td>10 000</td></tr><tr><td>Nether Wart</td><td>10 000</td></tr><tr><td>Carottes / Carrots (`CARROT`)</td><td>10 000</td></tr></tbody></table>

> Toutes les cultures doivent atteindre le seuil simultanément pour déclencher l'upgrade.  
> All crops must reach the threshold simultaneously to trigger the upgrade.

---

## Farming Sword (Lvl 1 &amp; 2)

<table id="bkmrk-propri%C3%A9t%C3%A9-lvl-1-lvl--1"><thead><tr><th>Propriété</th><th>Lvl 1</th><th>Lvl 2</th></tr></thead><tbody><tr><td>Clé `items.yml`</td><td>`farming_sword_1`</td><td>`farming_sword_2`</td></tr><tr><td>Behavior</td><td>`farming_sword`</td><td>`farming_sword`</td></tr><tr><td>Type Minecraft</td><td>`DIAMOND_SWORD`</td><td>`DIAMOND_SWORD`</td></tr><tr><td>`unbreakable`</td><td>`true`</td><td>`true`</td></tr><tr><td>`auto-sell`</td><td>`false`</td><td>`false`</td></tr><tr><td>Enchantements</td><td>`DAMAGE_UNDEAD 5`, `LOOT_BONUS_MOBS 5`, `DAMAGE_ARTHROPODS 5`</td><td>`DAMAGE_UNDEAD 7`, `LOOT_BONUS_MOBS 7`, `DAMAGE_ARTHROPODS 5`</td></tr></tbody></table>

**FR** — Épée spécialisée pour **one-shot les monstres de ferme** (zombies, squelettes, araignées). Le Lvl 2 a des enchantements supérieurs. S'upgrade après 100 000 kills de chaque type.  
**EN** — Sword specialized for **one-shotting farm mobs** (zombies, skeletons, spiders). Lvl 2 has higher enchants. Upgrades after 100,000 kills of each type.

### Conditions d'upgrade / Upgrade conditions

<table id="bkmrk-monstre-%2F-mob-seuil-"><thead><tr><th>Monstre / Mob</th><th>Seuil / Threshold</th></tr></thead><tbody><tr><td>Zombie</td><td>100 000</td></tr><tr><td>Skeleton / Squelette</td><td>100 000</td></tr><tr><td>Spider / Araignée</td><td>100 000</td></tr></tbody></table>

### Stats affichées / Displayed stats

```
{zombie_kill}    — zombies tués / zombies killed
{skeleton_kill}  — squelettes tués / skeletons killed
{spider_kill}    — araignées tuées / spiders killed

```