TItems — Configuration
config.yml
float-format: '%.2f'
Définit le format d'affichage des nombres décimaux (ex: prix d'une vente).%.2f = 2 décimales (ex: 1234.56). / Defines the decimal display format (e.g. sale prices). %.2f = 2 decimal places.
lang.yml — Référence complète / Full Reference
Section items
| Clé / Key | Description FR | Description EN |
|---|---|---|
items.give.usage |
Syntaxe de la commande | Command syntax |
items.give.player-not-found |
Joueur introuvable (%name%) |
Player not found |
items.give.no-item |
Item inexistant (%name%) |
Item doesn't exist |
items.give.invalid-item |
Item mal configuré (%name%) |
Misconfigured item |
items.give.invalid-amount |
Quantité invalide | Invalid amount |
items.give.success |
Don réussi (%player%, %item%, %amount%) |
Successful give |
items.scepter.not-combat |
Sceptre hors combat | Scepter outside combat |
items.scepter.cooldown |
Sceptre en cooldown (%time%) |
Scepter on cooldown |
items.scepter.teleport-delay |
Délai téléportation (%time%) |
Teleport delay |
Section listeners
| Clé / Key | Description |
|---|---|
listeners.entity-killed |
Argent gagné sur kill mob (%money%) |
listeners.harvested |
Vente de récolte (%money%) |
listeners.placer-dont |
Builder utilisé dans zone interdite |
listeners.sell-stick.success |
Vente sell stick réussie (%money%) |
listeners.sell-stick.cannot-access |
Coffre inaccessible |
listeners.lootbag.opened |
Lootbag ouvert (%tier%, %reward%) |
listeners.lootbag.inventory-full |
Inventaire plein, item dropped |
listeners.farm-axe.tree-feller-enabled |
Tree Feller activé |
listeners.farm-axe.tree-feller-disabled |
Tree Feller désactivé |
listeners.farm-axe.upgraded |
Hache upgradée (%level%) |
listeners.mask.equipped |
Masque équipé (%mask%) |
listeners.boss.spawned |
Boss spawné |
listeners.boss.killed |
Boss tué (%winner%) |
listeners.boss.base-name |
Placeholder nom vide (leaderboard boss) |
listeners.boss.base-value |
Placeholder valeur vide (leaderboard boss) |
Section reload
| Clé / Key | Description |
|---|---|
reload.success |
Rechargement réussi |
reload.error |
Erreur lors du rechargement |
items.yml — Structure des items
Item standard (armor, basic)
items:
farm:
effects:
- type: FAST_DIGGING
amplifier: 1
- type: SPEED
amplifier: 1
- type: FIRE_RESISTANCE
helmet:
type: IRON_HELMET
damage: 0
display-name: '&e&lFarming Helmet'
lore:
- '&7Ligne de lore'
Item custom — Propriétés communes
custom-items:
mon_item:
type: DIAMOND_SWORD # Type de matériau Minecraft (obligatoire)
behavior: god_dager # Behavior (obligatoire, voir liste ci-dessous)
damage: 0 # Dommage initial (durabilité utilisée)
unbreakable: true # Rend l'item indestructible
can-drop: false # Empêche le drop manuel
drop-on-death: false # Empêche le drop à la mort
display-name: '&eNom' # Nom coloré (codes & supportés)
flags:
- HIDE_ENCHANTS # Masque les enchantements dans le lore
lore:
- '&7Ligne 1'
- '&7Ligne 2'
enchants:
DAMAGE_ALL: 5
FIRE_ASPECT: 1
DURABILITY: 4
Propriétés spécifiques par behavior
placer
place:
type: OBSIDIAN
data: 0
period: 15 # Ticks entre chaque pose
max-uses: 30
face: block # Face du bloc cliqué
sell_stick
max-uses: 235
multiplier: 1.5
lootbag
tier: common
sound: LEVEL_UP
effect: HAPPY_VILLAGER
loots:
1:
item: DIAMOND # OU command: "eco give %player% 500"
amount: 1
chance: 30
name: '&bDiamond'
mask
mask-name: 'Money Mask'
money-multiplier: 1.5
jobs-multiplier: 1.0
harvester
range: 0
multiplier: 2
auto-sell: false
upgrade:
farms:
CROPS: 10000
NETHER_WARTS: 10000
CARROT: 10000
item: harvester_2 # Clé de l'item vers lequel upgrader
upgradable_farm_axe
tree-feller: true
auto-replant-cocoa: true
multiplier: 2
auto-sell: false
max-tree-size: 200
upgrade:
farms:
LOG: 50000
COCOA: 25000
item: upgradable_farm_axe_max
boss_egg
boss:
type: GIANT
name: "BOSS LV1"
health: 500
effects:
SPEED: 2
INCREASE_DAMAGE: 4
equipment:
helmet:
type: DIAMOND_HELMET
enchants:
DURABILITY: 5
mode: FINAL_DAMAGE # ou BEST_DAMAGER
loots:
- "eco give %winner% 10000"
Liste de tous les behaviors / Full Behavior List
| Behavior | Item(s) associé(s) |
|---|---|
basic |
god_chestplate, god_rod (item lié sans logique custom) |
hammer |
hammer3 |
orbe |
orbe_fire, orbe_speed, orbe_force, orbe_haste, orbe_magique |
farm_armor |
Armure de ferme (set) |
god_dager |
god_dager |
god_bow |
god_bow |
scepter |
scepter |
placer |
obsi, iron, sand, dirt, soul_sand, lava |
sell_stick |
sell_stick, sell_stick3, sell_stick4 |
harvester |
harvester_1, harvester_2 |
hook |
hook |
potioncounter |
potioncounter |
armorcounter |
armorcounter |
multitool |
farm_axe |
farming_sword |
farming_sword_1, farming_sword_2 |
exp_pickaxe |
exp_pickaxe |
boss_egg |
boss_egg_1 |
lootbag |
lootbag_common, lootbag_rare, lootbag_epic, lootbag_legendary |
mask |
money_mask, jobs_mask, ultimate_mask |
upgradable_farm_axe |
upgradable_farm_axe_1/2/3/max |
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